#include "aerial\Core\Core.h"

#include "aerial\Game\GameScene\MainMenuScene.h"

#include <string>
using namespace std;

int CALLBACK WinMain(
  __in  HINSTANCE hInstance,
  __in  HINSTANCE hPrevInstance,
  __in  LPSTR lpCmdLine,
  __in  int nCmdShow
)
{
	air::Core* inst = air::Core::create();
	if (inst->initiate())
	{	
		if (inst->addScene(new MainMenuScene())) 
		{
			inst->start();
		}
	}
	air::Core::release();
	return 0;
}